Ingeniero · Autor · Pensador de sistemas

Dylan Engelbrecht

Conocimiento profundo de sistemas complejos — videojuegos, software y mercados — aplicado donde genera un valor desproporcionado.

Dylan Engelbrecht es ingeniero de software senior, autor técnico y pensador de sistemas que aplica un profundo conocimiento multidisciplinar — videojuegos, software y mercados — dondequiera que genere un valor desproporcionado. Escribió Building Multiplayer Games in Unity: Using Mirror Networking e Introduction to Unity ML-Agents (Springer Nature / Apress), contribuyó a títulos publicados como A Township Tale, REAVE, GORN y A Memoir Blue, cofundó Deeplink Studios (Riftwalker), trabaja en ingeniería de comunicaciones centrada en IA en AnyVan y gestiona en eToro una cartera a largo plazo sin apalancamiento con la estrategia Barnacle.

Autor técnico e ingeniero. Libros Springer/Apress; ingeniería de comunicaciones centrada en IA en AnyVan; inversión a largo plazo en eToro.

Sobre mí

Dylan Engelbrecht es ingeniero de software senior con base en Sudáfrica que trabaja en la intersección de la ingeniería, la autoría y los mercados — conectando ideas de cada ámbito donde se refuerzan mutuamente.

Actualmente trabaja en AnyVan en el equipo de ingeniería de comunicaciones con enfoque en IA. Anteriormente fue ingeniero senior de sistemas en Alta (respaldada por a16z) y cofundador de Deeplink Studios; lanzó y optimizó títulos de VR en Meta Quest, Pico, Steam y consolas.

Es autor de Building Multiplayer Games in Unity: Using Mirror Networking e Introduction to Unity ML-Agents, publicados por Springer Nature / Apress. En eToro gestiona una cartera a largo plazo sin apalancamiento con la estrategia Barnacle.

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Recomendaciones

Recommendations originally written in English.

  • Dylan was great to work with. Incredibly enthusiastic, and always on the lookout for opportunities to provide value.

    For our second project, he was our only engineer in his timezone, which meant a lot of time management, but also a responsibility to be the go-to person for the dozen or so team members also in that time zone. He was always eager to assist and the team always held him in high regard.

    He worked on several large systems across our projects, including a significant focus on performance and memory, to bring high quality experiences to mobile VR hardware.

    I would recommend Dylan to anyone looking to drive their projects forward with both technology and passion.

    Joel van de Vorstenbosch Cofundador y CTO, Alta — gestionó a Dylan directamente

  • I’ve worked both for and alongside Dylan in the past, and he’s someone I’d happily collaborate with again. He’s enthusiastic, dependable, and always willing to help. He brings fresh ideas to the table and serves as an excellent “rubber duck” when you need to talk through a problem.

    Dylan has a strong instinct for delivering scalable, well-considered solutions and performs exceptionally well under pressure. When deadlines are tight and expectations are high he consistently delivers. He is particularly strong in C# development, which complements his broad and deep experience with Unity.

    What truly sets Dylan apart is his ability to confidently engage across the full development stack — from nuanced backend authentication integrations to low-level frontend latency and performance optimisation.

    Given the opportunity to work with him again, I wouldn’t hesitate for a second.

    Elandré van der Walt Senior DevOps Engineer · Cloud Architect — Deeplink Studios y Alta; trabajó en el mismo grupo en Alta

  • I had the pleasure of working with Dylan for several years at Alta. His technical knowledge is second to none, and he'd always make time to support and unblock anyone that needed his help.

    No matter the challenge, Dylan always had a couple of solutions up his sleeve. He improved performance on our game, wrote custom tools to speed up our workflows and generally made our lives easier with his positive outlook to problem solving.

    I'd love to work with Dylan again in the future.

    Sean Ellis Lead Environment Artist, Alta VR — superior a Dylan; no lo gestionó directamente

  • Dylan Engelbrecht is a highly competent and skilled Unity developer that lead our team in the development of 2 projects during my time at Deeplink Studios.

    He was highly effective in guiding the vision of the projects as well as extremely helpful anytime a team member needed any guidance on how to solve any issues within Unity.

    his expertise is reinforced by his published work on the use of Unity’s ML Agent frameworks.

    Kyle Hendry Senior Full Stack Engineer — reportó directamente a Dylan en Deeplink Studios

Extractos de recomendaciones de LinkedIn (enero de 2026). Texto completo en schema/testimonials.json. LinkedIn puede no ofrecer enlaces directos a recomendaciones individuales según la configuración de privacidad del perfil. schema/testimonials.json.