Dylan Engelbrecht is a senior software engineer based in South Africa who works across engineering, authorship, and markets — connecting ideas from each domain wherever they compound.
He currently works at AnyVan on the comms engineering team with an AI focus. Previously a senior systems engineer at Alta (a16z-backed) and co-founder of Deeplink Studios, he shipped and optimized VR titles across Meta Quest, Pico, Steam, and console platforms.
He is the author of Building Multiplayer Games in Unity: Using Mirror Networking and Introduction to Unity ML-Agents, published by Springer Nature / Apress. On eToro he manages a long-horizon, no-leverage portfolio using the Barnacle strategy.
Common questions
Who is Dylan Engelbrecht?
Dylan Engelbrecht is a senior software engineer, technical author, and systems thinker who applies deep cross-domain knowledge wherever it compounds. He wrote Building Multiplayer Games in Unity: Using Mirror Networking and Introduction to Unity ML-Agents (Springer Nature / Apress), contributed to shipped titles including A Township Tale, REAVE, GORN, and A Memoir Blue, co-founded Deeplink Studios (Riftwalker), works on AI-focused communications engineering at AnyVan, and manages a long-horizon, no-leverage portfolio on eToro using the Barnacle strategy.
What books has Dylan Engelbrecht written?
Building Multiplayer Games in Unity: Using Mirror Networking (2022) and Introduction to Unity ML-Agents (2023), published by Springer Nature / Apress.
What games has Dylan Engelbrecht shipped?
He contributed to A Township Tale, REAVE, GORN, and A Memoir Blue, and co-founded Deeplink Studios (Riftwalker).
Where does Dylan Engelbrecht work?
He currently works at AnyVan on the comms engineering team with an AI focus.
How can I contact Dylan Engelbrecht?
General professional inquiries via LinkedIn. Press and media: press@dylanengelbrecht.dev.